- Added short conversation about Molag Baal. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" - Some backend changes for the dialogue conditions of various dialogue. - Radiant quest dialogue for all the bounty quests (BQ01-04). You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. - Added Serana's brief commentary on Skyrim's factions. - Initial patch release. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. - Reduced distance of Serana to Player package (used in several NPC banter scenes). Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). - Backend improvements for how Serana Romance quests are numbered. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. Her comment after "The Silver Hand" quest should now fire for more people. The 'Realistic' option is set by default. - Campfire mod spooning support (via an optional patch. Improvements to overall commentary code. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. - More subtitle fixes, courtesy of GuerillaTech. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. The base dialogue commentary quests should all be started in time. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - Serana no longer drinks a blood potion (visibly) if she is not following the player. - Final Serana Romance quest to end Serana's Romance questline. Fixes to some scripts for the Companions commentary. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). -You can now ask Serana whether you want her to keep her hood on or not! - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. Even vampires get tired. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. - A new "Trust" conversation, which aims to solve a DG plothole. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. This will be accessible through the Serana Menu. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. The revoice is now effectively 100% complete! Serana should now properly wait when being asked to wait. - Removed dialogue cooldown for Serana recap dialogue. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). - Disabled two Laura Bailey combat lines that were already revoiced. - Added Clean ver. This allows her to converse with the player better when she needs to. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - "House of Horrors" quest awareness. (Feature based on code by Followers as Companions by Ishara Meradin). Re-added some cut content back to the Trust conversation. Rewrites and revoices of earlier SDA content. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. Removed Serana finding a table option in drinking buddies since that was buggy. A new save is required for this update. - Patch release. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. She will say yes or no depending on whether she's good with it or not. (Full release TBD on Apple Music/Spotify/other streaming services). Now Serana should never be lost again! - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! LL version still to come. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. This change was done to make sure everything was better paced. Hey everyone! - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Added one line to "What's on Your Mind?" - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. - Fixed a bug with the "Determination" dialogue quest trigger. The Romance Update is here! Serana radiant interactions with many new NPCs. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. 3. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! If there are mods that do this too, do not use them with SDA- you will break Serana's brain! "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. She is the Serana in Laura Bailey's absence. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. - Auri Banter. This has been fixed. (you can find the list on my website). Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. - Added missing voice lines for final romance quest. - Serana comments on each of the vanilla home locations, via her radiant dialogue. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. - Spell Enabling/Disabling voiced responses. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). - Improved other dialogue conditions for Companions quest commentary. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Disabled radiant lovemaking from occurring during Kindred Judgment. 50% of the full revoice is now covered. - A Serana gift-giving feature, which different responses for her depending on the type of gift. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. Gone are the days of Serana using stuff you don't want her to use! - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. - Changed it so the negative response in the first romance conversation never truly cancels out romance. Serana's Epic Dungeon Dive! 1.) - Minor subtitle tweaks for the Sorine scene triggers. - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. It's disabled for now though until I can find a way to get it working consistently. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. Type "stopquest SDA_SolstheimCommentary" in the console. So telling her to be quiet should now actually do that, and not make her talk more instead. - Banter toggle with custom-voiced followers. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. She will have radiant conversations with barkeeps and order drinks for herself. - Moved some dialogue lines to the "Can I talk to you for a bit?" - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. - Removed GetDistance requirement from radiant lovemaking dialogue. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. Previously ignored quests (like "Season Unending") are now covered as well. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. SDA will continue to work perfectly with your favorite Serana overhaul of choice. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Removed script notification that SDA is not fully revoiced. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). - New trading dialogue. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! radiant conversation among others). The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. - Serana (and other followers) no longer triggers traps while stepping on them. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). - Serana will break up with you if she finds out you are already married. so that it can be asked right away without having to ask "Can I talk to you for a bit?" - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). In later conversations, romance can still be opted out of, as usual. - The "strange sensation" message shouldn't appear twice now. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. Serana Dialogue Add-On 3.0 Release! - Reworked Serana's map marker feature. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. This should help with the VA disparity and greatly improve overall user experience. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). Again, to rectify this just stand still or move in her direction. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - College of Winterhold general location awareness and commentary. This mod is opted-in to receive Donation Points. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. However, it is still fickle and doesn't always remain off. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - New wait dialogue. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - Implementation of NPC Interaction Framework. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - Removed "LocTypeDwelling" from the outfit changing script. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. - The disclaimer message has been changed to a small notification on the top left of the screen. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. 4. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! It should now be correct. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). This has since been fixed.
South Berwick, Maine Obituaries, Alexandra Palace Darts Tickets, Unrecognizable Marg Helgenberger 2020, Accident In Tulare, Ca Yesterday, Articles S